Ok here goes my first Daily Blog 🙂

A couple of days ago Blizzard announced (below) that the we can now earn conquest points up to your weekly maximum from Battlegrounds alone.


In patch 4.3 we’re changing the daily battleground (BG) to reward 100 conquest for a win (up from 25). In addition, every non-rated BG that you win will also give you 50 conquest. There is no limit to how many BGs you can run this way, up to the normal conquest cap.

Our intent is to start acting even more on our Mists of Pandaria philosophies of encouraging players to approach the content they want to, how they want to, and be able to work toward meaningful player progression. Arenas and rated battlegrounds will still earn Conquest faster, but with this change you can now work your way up by running normal BGs, if you so choose.

What does this means?

You can now reach your weekly cap of 1350 (or more) conquest points by winning 20 random battlegrounds.

I was a ******** arena player during TBC and WOTLK but when Cataclysm arrived I played more casually. This is mostly because I dedicated most of my time working on Dugi Guides and lately I have been spending more time on my Warrior again.

Anyway from a PVP player POV I think this is a GOOD change and I absolutely love it!

There was some negative reactions from a some players that perceived this change as bad because it provide yet even more welfare gear to bad players and encourage more botting.

I think those people are forgetting that you still need to WIN to receive the conquest points. I played enough battlegrounds to know that every single player matters for you to win a battleground. If you’re not pulling your weight in battleground then the chances of your team winning decreases.

Maybe with the exception of 40 vs 40 Battlegrounds (Alterac Valley, Isle of Conquest) where it is possible for a few AFK players to be carried by the rest of the team but you can only win the Conquest points by doing Random BGs and botters are not able to selectively choose Alterac Valley over and over again for Conquest points.

I have a ritual to win one random BG per day so I can earn the current bonus honor and 25 conquest points and also for fun. As a good PVP player I always play to win but no matter how good I play… sometimes I can still loose 5 or more BG in a row (see screenshot)

Each game will typically last for 20-30 mins or more… so in a bad day earning 100 conquest points from a Battleground win can take up to 2.5 hours. That is still an extremely hard way to earn your conquest points as it will only take a 2v2 arena player no more than 10 minutes to earn 180 conquest points from 1 win.

Well what I’m trying to say is that, bad players and bots have less chance of winning a battleground as your participation do matter. If you don’t win then it will take you a long time to earn your Conquest point gear.

Skilled Arena and Rated Battleground players still have a huge advantage of being able to increase their weekly cap and earn over 2000 conquest points per week with much less time playing.


    9 replies to "Battleground Conquest Points in Patch 4.3 (Good or Bad?)"

    • Rabs

      I think this is ****. its just giving bad people easier ways to get gear. they need to put a Arena or RBG rating with it. like 1550

      • Dan

        @Rabs, Easier? Ok, so now the gear is accessible. And? Is it **** because now people can play, or is it **** because people that don’t have time or the desire to do arena or rated pvp now have a “legitimate” way to earn gear? Is this ruining your selling rating business? Elitism? Okay, let me explain slowly. Blizzard is losing customers. They are desperately trying to find ways to keep people interrested between content releases. 1 year subscription for charger mount? Free diablo 3? They can’t afford to make the game inaccessible to people. This is especially true with new mmos being published(swtor). That is why they added raid finder and conquest for random battle grounds. The days of inaccessible play are over for main stream mmos. Publishers want subscriptions and happy people. Blizzard gave up on PVP in wow as an eSport (google it). And so should you.

        • Dugi

          @Dan, that was well said Dan. This is the problem…

          Skilled players will always beat Average players with equal gear.

          Now if you add massive gear advantage into the equation an Average players will have absolutely no chance in the world against any Skilled players, which makes them almost “God like” to an undergeared player and this is what the elitist love but its not fun on the receiving end.

          The conquest points move by Blizzard is long overdue, and it is putting a lot more fun for people that love to do plain BG as they have 2 tier to progress to and also giving them a better chance at winning.

    • Eric

      This is a great move on Blizzards part. I am a casual player and don’t have the time to sit for hours to run dungeons. I have 4 85’s that I stop playing because I cannot devote the time to get them geared, I have yet to actually run a Cata dungeon, most groups take too long and I can’t devote the time. This change will allow me to “dust off” my 85’s and start playing again. Granted it is PVP gear, but this still helps immensely with the occasional PVE.

    • Dirrrty

      In short, yes it is a good thing. For too long its been very difficult for the casual player to fully enjoy the game as intended. I got to the point on my server where I had full vicious gear but couldn’t advance any further than that, all the arena teams wanted me to adhere to a strict timetable. I have a large family and a full time job, I just could not commit to this. But should I be punished for that? No, I don’t think so and apparently so does Blizz, So I for one, will be celebrating at least having the option to get better gear without treating wow like a job and be on line several hours a day. Its a game, a game I enjoy playing, granted, but its still a game.

      That’s not to say that things shouldn’t be earned. Its a fine line between making it too easy to get the best gear and being nearly impossible for some players. I agree that anything that opens up more of the game as a whole to a wider audience is to the benefit, in the long run, of wow and us as players. I have read many posts about this, some good some bad. The bad being from the “elitist” element who were toeing their “elitist” party line.

      Cheers Dirrrty

      • Dugi

        @Dirrrty, not being able to stick to a strict timetable is widespread problem for many players. Its great that Blizzard have also addressed the PVE aspect as well with the new Looking For Raid tool which I think will bring a lot of enjoyment for many casual players.

        • Dirrrty

          @Dugi, Definitely, with quite a few high (ish) profile games out soon and some that have recently been released they (Blizz) should work to make it easier, hmmm easier is the wrong word, maybe make things more accessible to the casual player, its a shame to see the gloating (on my server anyway) of lesser geared players, I mean wtf? its a game mate calm down. I wish I had the time to farm points, anything to make this more accessible will help slow the inevitable mad rush to try new MMO’s. You can see why the 12 month lock in contract becomes more important now right? 😛

          still with your guides, at least there is a nice bright beacon of light to guide new players through the dark mad mad world of warcraft, keep up the good work mate. Looking forward to the panda invasion?

    • notlitle

      I think it a great ideal b/c, I don’t like play pvp all the time.

    • Xandrille

      Agreed. Anything that opens up the game for more casual players to experience meaningful progression is great in my book.

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