Forum Replies Created

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • in reply to: Lua Error every few seconds without prompt #169311
    micahgardner
    Participant

    Nah. I don’t want to lose all my settings and gear scoring again using /dugi fix. Although, I used the repair function in the installer and it seemed to work; I had to point it to my wow directory again for some reason. It appears to be working now without error (still have that pesky “cant move the little map window bug” everyone always mentions but it’s better than not using it.). Thanks for the reminder of the reinstall function!

    in reply to: Lua Error every few seconds without prompt #169308
    micahgardner
    Participant

    I disabled all addons except Dugi and checked my version (8.973 because I updated since posting this). Still popped the Lua as soon as I clicked anything – this time it was the mission table but interacting with any buttons or NPCs appears to do the same. Here’s another pull of the error:


    Message: InterfaceFrameXMLQuestUtils.lua:240: attempt to index local ‘info’ (a nil value)
    Time: Thu Jul 15 12:06:55 2021
    Count: 1
    Stack: InterfaceFrameXMLQuestUtils.lua:240: attempt to index local ‘info’ (a nil value)
    [string “@InterfaceFrameXMLQuestUtils.lua”]:240: in function <InterfaceFrameXMLQuestUtils.lua:237>
    [string “=[C]”]: in function `SetupWorldQuestButton’
    [string “@InterfaceAddOnsDugisGuideViewerZSmallFrame.lua”]:365: in function `SetupAutoGuidePOIButton’
    [string “@InterfaceAddOnsDugisGuideViewerZSmallFrame.lua”]:995: in function <InterfaceAddOnsDugisGuideViewerZSmallFrame.lua:819>
    [string “@InterfaceAddOnsDugisGuideViewerZSmallFrame.lua”]:1324: in function `PopulateSmallFrame’
    [string “@InterfaceAddOnsDugisGuideViewerZSmallFrame.lua”]:1869: in function `UpdateSmallFrame’
    [string “@InterfaceAddOnsDugisGuideViewerZGuides.lua”]:7118: in function <InterfaceAddOnsDugisGuideViewerZGuides.lua:7115>
    [string “@InterfaceSharedXMLC_TimerAugment.lua”]:16: in function <InterfaceSharedXMLC_TimerAugment.lua:14>
    Locals: button = <unnamed> {
     0 = <userdata>
     Glow = <unnamed> {
     }
     TimeLowFrame = <unnamed> {
     }
     SelectedGlow = <unnamed> {
     }
     CriteriaMatchGlow = <unnamed> {
     }
     Underlay = <unnamed> {
     }
     SpellTargetGlow = <unnamed> {
     }
     Texture = <unnamed> {
     }
    }
    info = nil
    inProgress = true
    selected = false
    isCriteria = nil
    isSpellTarget = nil
    isEffectivelyTracked = nil
    (*temporary) = <function> defined =[C]:-1
    (*temporary) = <unnamed> {
     0 = <userdata>
    }
    (*temporary) = false
    (*temporary) = <userdata>
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = “attempt to index local ‘info’ (a nil value)”
    ApplyStandardTexturesToPOI = <function> defined @InterfaceFrameXMLQuestUtils.lua:213
    ApplyAtlasTexturesToPOI = <function> defined @InterfaceFrameXMLQuestUtils.lua:196
    in reply to: Taxi System not Flying #168732
    micahgardner
    Participant

    Thank you, Caluril! I’ll try that. 

    in reply to: Gear Scoring Values (Secondary Stats Valued Too High) #168528
    micahgardner
    Participant

    Thank you for the response; this is helpful. I suspected that is how the scoring worked but I wasn’t sure. Also, I wasn’t sure if this particular system for scoring was used across other addons because of the import option.

    I tried decreasing the weight for mastery and it recommended another piece of gear with higher strength even though I would lose some mastery. I’ll continue tweaking based on what I think is better mix.

    Were the original weights based on some sim or modeling?

Viewing 4 posts - 1 through 4 (of 4 total)