Introduction
Glyphs
Milling Guide

 

Trainers

Trainable Rank
Trainer
Locations
Apprentice
Journeyman
Expert
Artisan
Catarina Stanford
Elise Brightletter
Feyden Darkin
Thoth
Jo’mah
Poshken Hardbinder
Margaux Parchley
Zantasia
Canals Stormwind City
Great Forge Ironforge
Craftsmen’s Terrace Darnassus
Crystal Hall The Exodar
The Drag Orgrimmar
Spirit Rise Thunder Bluff
Apothecarium Undercity
Court of the Sun Silvermoon City
Master
Michael Schwan
Neferatti
Honor Hold Hellfire Peninsula
Thrallmar Hellfire Peninsula
Grand Master
Tink Brightbolt
Mindri Dinkles
Adelene Sunlance
Booker Kells
Professor Pallin
Valiance Keep Borean Tundra
Valgarde Howling Fjord
Warsong Hold Borean Tundra
Vengeance Landing Howling Fjord
Magus Commerce Exchange Dalaran
Illustrious Grand Master
Catarina Stanford
Elise Brightletter
Margaux Parchley
Nerog
Professor Pallin
Canals Stormwind City
Great Forge Ironforge
Apothecarium Undercity
The Drag Orgrimmar
Magus Commerce Exchange Dalaran

 

Introduction

Inscription was the new profession that was added to World of Warcraft Wrath of the Lich King expansion pack.

So far, Inscription allows a player to create the following:

  • Inks from Pigments, used as Reagents in other Inscription recipes.
  • Create scrolls for enchanters, allowing them to sell their enchants in the Auction House(Example).
  • Scrolls that increase stats (Example).
  • Runes that can be applied to a player’s Glyph Interface to boost spell effects or make cosmetic changes.
  • Runewords which can be applied to pieces of armor as a form of temporary enchant.
  • Runes of Power that act as offensive/damage spells, consuming Inscription-based Reagents (like Inks). (Example)
  • Scrolls of Recall that function similar to Hearthstones, but are like the Engineering transporter where it has unpredictable results. (IE a hearth is set to Shattrath and a Scroll of Recall will take a person to Gadgetzen)
  • Various Card items. (Example)
  • Special shoulder armor enchant available only to Inscribers (Example) more..
  • Create BOP Off Hand items available only to Inscribers (Example) more..

Many recipes require an Inking Set. This is the Scribe’s version of a Jewelcrafter’s Grinder or a Blacksmith’s Hammer.

Inscription relies primarily on Herbalism as its gathering Profession counterpart. In order to produce Inks, a player uses the Inscription ability Milling, which consumes 5 herbs of the same type and creates various Pigments, depending on the type of herbs that were Milled. (Similar to a Jewelcrafter’s Prospecting ability.) Herbs now show the Inscription skill level needed to mill that particular herb on their in-game tooltip, and the types of herb needed to make each pigment is in the pigment tooltip in the Inscription Interface (Example)

 

Glyphs

Glyphs are items which an individual applies to improve certain spells. For example, a Hunter might apply a glyph that increases the number of snakes produced by their Snake Trap. The glyph enhances an existing spell.

Each glyph can only be used by members of one class. Some glyphs also require the user to have reached a certain personal ((character)) level. You do not need to be an Inscriber to use glyphs: Only to make them.

Inscribers can create glyphs for all classes. Once created, these glyphs can be traded or mailed to others. Glyphs remain in your inventory until they are applied (used). Using a glyph destroys it.

Each player can add up to 6 Glyphs to their interface based on their level: Maximum of 3 Major Glyphs and 3 Minor Glyphs.

  • Level 1-14: None.
  • Level 15-29: 1 Major, 1 Minor.
  • Level 30-49: 2 Major, 1 Minor.
  • Level 50-69: 2 Major, 2 Minor.
  • Level 70-79: 2 Major, 3 Minor.
  • Level 80: 3 Major, 3 Minor.
  • Major Glyphs provide major upgrades to spells. Examples that have been given are the addition of stuns or DoTs to spells, increased damage, or knockbacks.
  • Minor Glyphs provide small upgrades, or cosmetic improvements. Examples that have been given are the removal of reagent requirements from spells, lowering spell costs, or changing spell graphics.

On the Glyph Interface, the larger circles with gold borders around them are for placement of Major Glyphs and the smaller circles are for Minor Glyphs.

When a player uses a Glyph in their inventory, the Glyph item is destroyed and its inscription effect is placed in one of the appropriate slots. Players can also over-write existing inscriptions. If a player chooses to overwrite an inscription, the old inscription’s effect is lost. Requires a Lexicon of Power found next to Inscription Trainers.

Glyphs List
Druid Glyphs Rogue Glyphs
Hunter Glyphs Shaman Glyphs
Mage Glyphs Warlock Glyphs
Paladin Glyphs Warrior Glyphs
Priest Glyphs

Milling Guide

The table below shows the Inscription skill required to mill each known herb. The pattern of primary pigments (that you always get) and secondary pigments (that you sometimes get) has also reappeared. Primary pigments are listed first in the table below.

* Marks the cheapest Herbs in the AH to buy for that level

Herb Inscription Skill
Required to Mill
Pigment Produced
Primary Secondary
Peacebloom *
1
Alabaster Pigment
Silverleaf *
1
Alabaster Pigment
Earthroot
1
Alabaster Pigment
Swiftthistle *
25
Dusky Pigment Verdant Pigment
Bruiseweed
25
Dusky Pigment Verdant Pigment
Stranglekelp
25
Dusky Pigment Verdant Pigment
Briarthorn
25
Dusky Pigment Verdant Pigment
Mageroyal
25
Dusky Pigment Verdant Pigment
Kingsblood *
75
Golden Pigment Burnt Pigment
Grave Moss
75
Golden Pigment Burnt Pigment
Wild Steelbloom
75
Golden Pigment Burnt Pigment
Liferoot
75
Golden Pigment Burnt Pigment
Goldthorn
125
Emerald Pigment Indigo Pigment
Khadgar’s Whisker
125
Emerald Pigment Indigo Pigment
Wintersbite
125
Emerald Pigment Indigo Pigment
Fadeleaf *
125
Emerald Pigment Indigo Pigment
Arthas’ Tears
175
Violet Pigment Ruby Pigment
Purple Lotus
175
Violet Pigment Ruby Pigment
Blindweed *
175
Violet Pigment Ruby Pigment
Sungrass
175
Violet Pigment Ruby Pigment
Gromsblood
175
Violet Pigment Ruby Pigment
Ghost Mushroom
175
Violet Pigment Ruby Pigment
Firebloom *
175
Violet Pigment Ruby Pigment
Golden Sansam
225
Silvery Pigment Sapphire Pigment
Mountain Silversage
225
Silvery Pigment Sapphire Pigment
Plaguebloom *
225
Silvery Pigment Sapphire Pigment
Dreamfoil
225
Silvery Pigment Sapphire Pigment
Icecap
225
Silvery Pigment Sapphire Pigment
Ancient Lichen
275
Nether Pigment Ebon Pigment
Terocone
275
Nether Pigment Ebon Pigment
Ragveil
275
Nether Pigment Ebon Pigment
Netherbloom
275
Nether Pigment Ebon Pigment
Dreaming Glory
275
Nether Pigment Ebon Pigment
Mana Thistle
275
Nether Pigment Ebon Pigment
Nightmare Vine
275
Nether Pigment Ebon Pigment
Felweed *
275
Nether Pigment Ebon Pigment
Talandra’s Rose
325
Azure Pigment Icy Pigment
Tiger Lily
325
Azure Pigment Icy Pigment
Adder’s Tongue
325
Azure Pigment Icy Pigment
Lichbloom
325
Azure Pigment Icy Pigment
Icethorn
325
Azure Pigment Icy Pigment
Deadnettle
325
Azure Pigment Icy Pigment
Goldclover
325
Azure Pigment Icy Pigment
Constrictor Grass
325
Azure Pigment Icy Pigment

The following items, which may be considered herbs, are shown as not Millable:

 

1 – 75

Just to note, there is a lot of other Glyphs and Scroll at different skill ranges with the same amount of materials needed, so where you see [Glyph of …] for example, there you can choose between more recipes that are orange to you and requires the same amount of materials.

First, visit any trainer in the main cities of old Azeroth – just ask a guard, and learn Inscription.

 

75 – 126

Learn Inscription Journeyman.

 

Approximate Materials Required for 1-126

  • 62 Alabaster Pigment
  • 16 Ivory Ink
  • 67 Light Parchment
  • 22 Moonglow Ink
  • 21 Dusty Pigment
  • 21 Midnight Ink
  • 80 Golden Pigment
  • 21 Lion’s Ink
  • 7 Common Parchment

126 – 200

Learn Inscription Expert.

 

200 – 290

Learn Inscription Artisan.

 

Approximate Materials Required for 126 – 290

  • 10 Burnt Pigment
  • 23 Lion’s Ink
  • 30 Common Parchment
  • 10 Dawnstar Ink
  • 90 Emerald Pigment
  • 42 Jadefire Ink
  • 10 Royal Ink
  • 110 Violet Pigment
  • 51 Celestial Ink
  • 43 Heavy Parchment
  • 70 Silvery Pigment
  • 35 Shimmering Ink

 

290 – 350

Now you should go and visit a trainer at Outland or Northrend

 

350 – 425

 

Approximate Materials Required for 290-425

  • 90 Nether Pigment
  • 45 Ethereal Ink
  • 115 Resilient Parchment
  • 200 Azure Pigment
  • 108 Ink of the Sea
  • 30 Icy Pigment
  • 1 Snowfall Ink

425 – 525

Visit any trainer in the main cities of old Azeroth and learn Inscription Illustrious Grand master

 

Approximate Materials Required for 425 – 525

  • 230 Ashen Pigment
  • 40 Blackfallow Ink
  • 52 Inferno Ink
  • 2 Scavenged Dragon Horn
  • 132 Volatile Life
  • 36 Volatile Air
  • 12 Volatile Earth
  • 110 Resilient Parchment
  • 1 Bleached Jawbone
  • 1 Preserved Ogre Eye
  • 1 Silver Charm Bracelet